So basically, earlier this year, at Square Enix’s E3 in Los Angeles via Youtube I watched a playthrough and saw some hands-on-hand time in Hitman: Absolution. The contrast between the playable Chinatown mission and what they demonstrated in a small town that time seemingly forgot was striking. Even the disparate looks at these two locations didn’t prepare me for the variety of contrasts that Absolution offers. While variety in locations and gameplay are typically lauded, the game seems to have a bit of an identity crisis and a lack of consistency that is often jarring.
Hitman: Absolution begins with Agent 47 being given the assignment of killing his former handler, Diana, who has fled the agency with a young girl named Victoria. Appropriately, the beginning of the game serves as a tutorial with flashes of the conflict running through the mind of 47. The sense of emotion the narrative conveys is consistent with the voice work and images on the title screen. As Agent 47 tracks down and corners Diana, her dying pleas and the letter she has prepared for the man she knows would be sent for her give the game a serious purpose. There is nothing that indicates the change in tone to come.
For those die hard 47 fans who adored Hitman Blood Money, this will surely be a different spectacle for you. The gameplay and different playing style bring us into a whole new level of playing. It promises so far to be on of 2012 most anticipated games, and as always Agent 47 never dissappoints.
Sayonara,
Samyueru Yagami
No comments:
Post a Comment